![]() It is almost identical but the nine hidden coins have not been added yet. PickaxeCaveStage_ForSeCheck PipePackunCanonStage PullUpHeyhoStage_copy Early (PullUpHeyhoStage_copy)Īn early backup copy of Wii U's Pop-Up Prairie Town. The level was most likely used for testing object interactions between shells and several items. Koopa Shells are not used in this game at all. This testing stage takes the layout of KinopioSampleStage and adds three coin stacks, some invisible coins, four 1-Up mushrooms and a bunch of Koopa Shells (both green and gold variants). LauncherNormalStage_ForSeCheck LogForestStageHayashida LongExpressStage3 LongSliderStage Man圜oin The floor consists of several KitaharaFixParts019 objects. It contains nothing specific but three Super Gems and a Power Star. KinopioSampleStage appears to serve as a template for other testing stages. It features two coin stacks and a yellow moving platform. ![]() Compared to the previous map, this stage is rather empty. It's probably just a simple test level.īecause this level and Kinopio01 share the same floor object, both levels were probably based on the same template. Due to the lack of level models, it is anyone's guess what this stage looked like. ![]() In the final version, the fences are part of the main model whereas the early version uses the object SampleGuardD.īossBird1WallTestStage BossBird1WallTest2Stage ClimbTower2Stage DoubleCherryRuins FreshRuinsStage_CollectNPC Kinopio01Ī very early level featuring a handful of Spike and two large crates. The level's main model ( KitaharaFixParts154) has not been converted to a proper archive yet. Notably, the moving platforms are missing and some flowers ( FlowerRhythm) are in place of the pedestal. The general layout was kept for the final despite obvious adjustments like moving one of the Super Gems or removing some objects. BlueBlockMazeStage3 Early (BlueBlockMazeStage3)Īn early version of Up 'n' Down Desert from Episode 3.
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